Focus: Puzzler, Action
With Tally Ho Explorers, the user interface (UI) was a secondary thought behind the 3D gameplay. However in reality, UI is at least as important as the world around the player. It often guides the entire experience.
For this project the goal was to create a complex UI where the majority of the gameplay took place within it's design. The 3D environment that surrounded the player then responded accordingly.
The SciFi setting was fast, furious, and filled with split-second decision making action.