Bright Blue Games began in early 2013 by Jonathan Quesenberry as a solo endeavor to create imaginative games for the newly burgeoning mobile marketplace. Numerous releases and dozens of prototypes later, the tools, the hardware, and the marketplace have all changed dramatically.
The vision however, remains the same - build fun games, while having fun building them. Today's opportunities are ripe and the future even brighter.
The best is still to come -